This idea has been around for some time. I first read about it in, "small pieces loosely joined", by Dave Weinberger (one of the authors of the cluetrain). Anyway, Micheal Schrage has a good post, "Round-off Error? Hardly!" MIT Technology Review that applies the math. to the idea.
From Early Stage VC, Peter Rip post about, "So What Does Web 2.0 in the Enterprise Look Like?
History can help us answer this question. If you are old enough to remember a world before PCs, then you have an unfair advantage. (Nice feeling for a change, huh?) You have seen history repeat twice and are likely to see it happen again. The answer is The Dominant IT Company defines the landscape for Enterprise IT. Everyone else follows.
If you know our site, you know our mantra is "ideas are everywhere". With this in mind, making meaning constantly evolves. We use our own tools to connect, engage, and share ideas and information. So everybody - meaning scales - is tied into the concentric circles (individual, team, group, department, division, organization, and outside) of emergent thinking to make meaning. Through this connectedness of meaning the organization performs better and leaves little doubt about what needs to be done.
What Web 2.0 Means to You By Jim Rapoz
Offers his opinion on Web 2.0... "The next generation of the Web is agnostic and interactive, giving more control to the user through services,lightweight interfaces and hard-to-recreate data sources."
You can read more about web 2.0 here or by clicking on the related tags, web20, on the right.
...the project went from being mine (for about a week, while I thought about it) to ours (as I signed up each of 32 co-authors) to a tool for all of us (as I watch the book getting used in ways I never intended, by people I don't even know.)
The guys over at Influx have a good piece on open innovation and getting the customer involved. It is a two-part series packed with great ideas.
"The rise of the creative consumer (part one) and (part two) - Consumers now have the opportunity to be more creative and participatory in the marketing, media and entertainment worlds, Influx thought it would make sense to catalog some of the stories, a short history, that highlights this trend and identifies a few examples of the opportunities that exist for consumers to participate.
I’ve learned from the open-source movement that people want to contribute to endeavors of mutual benefit.
The whole idea of "democratizing innovation" is what I wanted to do. I thought I could change the world, make it better. I wanted to develop something to bring creativity to the workplace, to give people motivation to enjoy their work, to be more productive. I wanted to pass along ideas, concepts, answers, questions, and conversations to those that would benefit from them.